Vitor Cantão

Game Development Blog

Recreating the Climbing System from Zelda BOTW in Unreal (C++)

A deep dive into extending the Character Movement Component


Recreating the Gloo Cannon from Prey in Unreal (C++)

My small project to recreate a remarkable gun

My small project to recreate a remarkable gun

Intro to Game Development in Unity - Pong 2

Ball Movement, Collision and Rigidbodies

Ball Movement, Collision and Rigidbodies

Intro to Game Development in Unity - Pong 1

First Steps, Vectors and Movement

First Steps, Vectors and Movement