Vitor Cantão

Game Development Blog

A Gameplay Framework with GAS based on Risk of Rain 2

Empowering designers to create complex skills and items with Unreal's GameplayAbilitySystem.


Recreating the Climbing System from Zelda BOTW in Unreal (C++)

A deep dive into extending the Character Movement Component


Recreating the Gloo Cannon from Prey in Unreal (C++)

My small project to recreate a remarkable gun

My small project to recreate a remarkable gun

[Demo] Character Controller with HFSM

A Custom Rigidbody Based Character Controller


Gomoku Telegram

A web game for Telegram built on HTML, CSS and TypeScript

A web game for Telegram built on HTML, CSS and TypeScript

Intro to Game Development in Unity - Pong 2

Ball Movement, Collision and Rigidbodies

Ball Movement, Collision and Rigidbodies